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the cube - V1.3d
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#4 User is offline   muff 

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Posted 05 September 2003 - 01:54 PM

Quote

PS i dont suppose my old Rubiks solutions book work? :?


the irony is that you can convert that book to be easier to understand/use

rather than talking about which slice to rotate, you could just list the moves as 1124236 or something

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#5 User is online   PaulOBrien 

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Posted 05 September 2003 - 02:02 PM

Some screenies for ya...

Nice one muff :)

P

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#6 User is offline   boultoa 

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Posted 05 September 2003 - 02:23 PM

Beautiful work Muff, a real inspiration.

If you enjoyed that, you may enjoy this: 4D analog of the Rubiks cube. :twisted:

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#7 User is offline   Crispy 

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Posted 05 September 2003 - 02:55 PM

Nice game! ... and free too :)

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#8 User is offline   shareef 

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Posted 05 September 2003 - 03:05 PM

nice one muff, very addictive!!
I love the galaxian/galaga style background.. 8)

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#9 User is offline   muff 

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Posted 05 September 2003 - 04:26 PM

thanks guys :)

background is indeed ripped from my galaxian clone

the control system is under review at the moment upon request from Will

anyone want to stick their oar in on the controls?

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#10 User is offline   shareef 

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Posted 05 September 2003 - 04:36 PM

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background is indeed ripped from my galaxian clone

you have a galaxian clone??!! :shock: :shock: :shock:
can I try it?! :)

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#11 User is offline   muff 

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Posted 05 September 2003 - 05:02 PM

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you have a galaxian clone??!!  :shock:  :shock:  :shock: 
can I try it?!  :)


it's not complete yet, or else it would be out

patience young one ;)

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#12 User is offline   shareef 

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Posted 05 September 2003 - 05:05 PM

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patience young one ;)
lol :)

looking forward to it... 8)

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#13 User is offline   awarner 

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Posted 05 September 2003 - 06:17 PM

Nice job ;)
now to see how insane I can get playing this :)

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#14 User is offline   muff 

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Posted 05 September 2003 - 06:20 PM

be aware folks there are now 2 versions with different controls systems

and I'd like feedback as to which one is preferred please

cheers

muff

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#15 User is offline   Gorskar 

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Posted 05 September 2003 - 07:20 PM

nice one mate!

I'll give it a go now.

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#16 User is offline   kingdom master 

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Posted 05 September 2003 - 09:01 PM

where is the download 4 this game? thanks, can i download it direct from my spv?

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#17 User is offline   v_patel1 

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Posted 05 September 2003 - 09:14 PM

WKD

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#18 User is offline   Gorskar 

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Posted 05 September 2003 - 09:15 PM

its on the first post in this thread

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#19 User is offline   tomker 

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Posted 06 September 2003 - 12:09 AM

Great looking game that muff. I prefer the original 1-9 controls in v1.0.

Cheers. =D>

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#20 User is offline   kingdom master 

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Posted 07 September 2003 - 01:42 PM

Can somoene please rep[ost the download link cause i cant view it on the first page?

kingdom

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#21 User is offline   muff 

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Posted 07 September 2003 - 02:21 PM

make sure you're properly logged in, they are there - honest! :)

first post, first page

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#22 User is offline   spacemonkey 

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Posted 07 September 2003 - 09:11 PM

The 1.0 controls are more immediately useable... they immediately work how you'd expect.

With the 1.1 controls it took me a few minutes of looking at it and spinning the thing round before I realised what the controls represented.

But, once I'd got me head round it I actually really like the simplicity of the 1.1 controls and they are probably closer to the way you deal with a real rubic's cube, you look at the face nearest you and think about all your movements in it's terms... if you want to move something else, you turn the whole cube round.

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#23 User is offline   muff 

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Posted 07 September 2003 - 10:37 PM

I'm thinking of a half-way house between the 2 controls systems

the 1.1 way of rotating faces, but the 1.0 way of rotating center slices

but then there is always an isometric projection as suggested by RichieM (cheers m8)

anyone have any thoughts?

I dont want this to turn into an ongoing thing the length of SPVMan + SPVInvaders, but do want something people can live with

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