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ParticleFX Tech Demo and Screensaver? UPDATED 05/09/2003
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#4 User is offline   motbe 

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Posted 04 September 2003 - 03:02 AM

Very nice....... Runs great on my iPaq (200 MHz model).. About 30 fps avg...

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#5 User is offline   MoRFLeZ 

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Posted 04 September 2003 - 08:06 AM

Here's a screenshot...

Attached File(s)


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#6 User is offline   axe 

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Posted 04 September 2003 - 09:33 AM

tested it ... runs nicely on my spv ...

about 25 to 30 fps

could you make it so we have some options to set ?? number of balls or some different movement patterns .... maybe cycling background colors.

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#7 User is offline   Croccy22 

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Posted 04 September 2003 - 11:00 AM

I am hoping to turn it into some sort of nostalgic demo. with music and a scrolly or something. I could also incorportate options such as increase/decrease gravity, increase particles etc, Drops to about 12fps with 100 on screen though :/

i'll see how bored I am over the next few days.

Matt

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#8 User is offline   Fonefanatik 

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Posted 04 September 2003 - 11:21 AM

was just messing around with the demo,and decided to stick it in the pocket candy screensaver directory to see if it would work as a screen saver.....and hey presto! it works!! :). U just need to rename the extension to .scr instead of .exe and chuck the DLL in as well.yeh! :wink:

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#9 User is offline   DMF 

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Posted 04 September 2003 - 12:24 PM

The amiga 500 could handle some amazing demo's with just 7mhz - we got 133Mhz here boys - it's not unlikly we can do the same is it ? i mean, ok theres no CIA chips for timing, no coperlist, no fat agnus and no paula but with all the extra power surely we dont need that custom stuff ?

Id LOVE to see an amiga style demo running on my SPV.

You dont need a coperlist cos the screens so small you could easily get away with a sliding bitmap instead. The maths for the sine-scroll are already out there in source code land (try pouet.net ) and the old fonts n stuff again are just bitmaps which letters are cut out of and dragged across the screen from buffer to buffer - add playing an MP3 which the SPV already does amicably well and demo's suddenly seem quite possible.

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#10 User is offline   gpcarreon (MVP) 

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Posted 04 September 2003 - 04:02 PM

Change the .exe to .scr and you'll see something like this (faster and without the buttons)... 8)

Animated GIF here...

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2425a96d204b681be05922b8a6b210c80f03f237
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#11 User is offline   muff 

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Posted 04 September 2003 - 04:05 PM

Quote

The amiga 500 could handle some amazing demo's with just 7mhz - we got 133Mhz here boys - it's not unlikly we can do the same is it ? i mean, ok theres no CIA chips for timing, no coperlist, no fat agnus and no paula but with all the extra power surely we dont need that custom stuff ?

Id LOVE to see an amiga style demo running on my SPV.


those custom chips were VERY powerful

133Mhz ain't much when it's doing everthing the hard way

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#12 User is offline   gpcarreon (MVP) 

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Posted 04 September 2003 - 04:17 PM

I think this thread should be renamed 'ParticleFX Demo as Screensaver'. Just a suggestion. :wink: NICE WORK Croccy22 :)

2425a96d204b681be05922b8a6b210c80f03f237
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#13 User is offline   Croccy22 

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Posted 04 September 2003 - 08:47 PM

Ok for those of you who liked that then i will port my other version tomorrow once i have added a bit of colour to it. This version just uses 6x6 non alpha blended sprites. But as a result of that, it now handles 300 sprites on screen at same time running at a cushty 70-75 frames per second.

Dunno what the frame rate would be like whilst playing a mod file at the same time. might give it a go just to test the performance more than anything.

would post a screen shot but as with the first, when it is static it don't really look anything special.

Matt
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#14 User is offline   mavisdavis 

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Posted 04 September 2003 - 09:19 PM

Now what would look really good is if a few of them would bounce off the bottom and sides of the screen :)

Grab ya free console HERE ;-)
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#15 User is offline   cpt_andy 

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Posted 05 September 2003 - 01:03 PM

Just run demo 2.. very nice again :)

Seems to take a few seconds before a constant stream of particles.

I get about 76fps

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#16 User is offline   dinoalbert 

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Posted 05 September 2003 - 04:45 PM

@Croccy
you attached two cab files..which one is the latest?

thanks...

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#17 User is offline   muff 

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Posted 05 September 2003 - 05:03 PM

the one called 2 maybe? :)

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#18 User is offline   dinoalbert 

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Posted 05 September 2003 - 05:31 PM

arrrgh! sorry didnt see the "2" :)

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#19 User is offline   muff 

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Posted 05 September 2003 - 06:21 PM

hehe

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#20 User is offline   dinoalbert 

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Posted 06 September 2003 - 03:17 AM

okay I like the 2nd colored version but I wish the balls move a bit slower (but faster than the 1st version) :)

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#21 User is offline   gpcarreon (MVP) 

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Posted 06 September 2003 - 05:58 AM

Very Fast! Got an FR of 77.5fps :shock:

2425a96d204b681be05922b8a6b210c80f03f237
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#22 User is offline   dinoalbert 

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Posted 06 September 2003 - 11:06 AM

With the first version I got about 20 fps...with the 2nd version I got about 49 fps

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#23 User is offline   drblow 

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Posted 07 September 2003 - 07:21 PM

I was using version 1 for a screensaver (VERY NICE!!), but it sticks on alot - like, a few times last night I hit a key, & the backlight came on, but the particlefx stayed on with the eggtimer of doom flickering forever. Had to pull battery in the end.

Would it be a fixable bug?? Coz it is the best screensaver!

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