SPVMan goes V1.0 - 19th July 2003 - Final version
#5
Posted 23 March 2003 - 02:06 PM
Quote
bugger, I've not seen that recently, thought I'd nailed it
do they escape at the edges or from the central pen?
#6
Posted 23 March 2003 - 02:07 PM
#7
Posted 23 March 2003 - 02:10 PM
#8
Posted 23 March 2003 - 02:11 PM
Quote
fingers to use the joystick properly...
Also are you planning a highscore upload to the internet later?
Thaks again! great work!
mapping to the keypad will be done in the next version - will wait until I fix these ghosts until I do that, otherwise I'd be doing updates all day long
could you let me know what the mapping for the keys is in snake, I dont have it
as for internet scoring, hadn't planned to do so - but maybe
#9
Posted 23 March 2003 - 02:12 PM
Quote
so they are drifting horizontally?
always left to right, right to left or both
sorry to hassle, but may help me find the bug
#11
Posted 23 March 2003 - 02:31 PM
Also in case you will decide to do an upload feature for the highscores later,
you may want to have a look at the snake thread here , as that app sends them to an online list!
Well actually someone like you who quickly coded packman in a few hours
probably doesn't even need to look at other people's work to add another
feature.
Looking forward to future releases!
#12
Posted 23 March 2003 - 03:10 PM
now up to 0.04a
this fixes the bug Monolithix spotted on ghosts running out of the pen when you get the power pills - big thanks for spotting what was happening here mate
also mapped the numeric pad ala Snake for the controls - thanks to Coolboy1982 for reminding me
any more bugs, just let me know
muff
#13
Posted 23 March 2003 - 03:21 PM
#14
Posted 23 March 2003 - 03:23 PM
(yes my phone is cert unlocked)
#15
Posted 23 March 2003 - 03:29 PM
#16
Posted 23 March 2003 - 03:32 PM
I take it the download worked ok for you, and your running the 0.04a version
just want to make sure it's not a problem at my end
#17
Posted 23 March 2003 - 03:35 PM
#18
Posted 23 March 2003 - 03:35 PM
#19
Posted 23 March 2003 - 03:37 PM
#20
Posted 23 March 2003 - 03:46 PM
Great work.
davy.
Otherwise you will break the bl**dy thing!
#21
Posted 23 March 2003 - 03:52 PM
one question I thought there was always sound even when
pacman went over an area he already covered?
Or is that what you mean when you said the sound is nor perfect?
#22
Posted 23 March 2003 - 03:56 PM
hmmm, altho, didnt the stat music play every time you started a new life aswell????? maybe my memory aint that great either and i could be completely wriong about that
#23
Posted 23 March 2003 - 04:11 PM
midnight:
the start music definately only plays at the start of the first level - sorry, but your memory is playing tricks
awarner:
you're right
what I meant by the sound not being perfect is that there should be a backgound sound loop, even when not it powerpill mode, and that even when in powerpill mode you should be able to hear the dots being eaten
I've left these out as they would require me to add Fmod dll, in order to mix the sound effect together
this would make the download bigger, and comprise multiple files
so I opted to make it a single file release, and lose some of the sound perfection
if I get enough comments about it I may revisit again, but for the moment I'm pretty happy with it














