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Updated OpenGL compatibility layer for Omnia 2 by Ginkage
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#1 User is offline   stu_2k1 

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Posted 26 February 2010 - 08:52 AM

He has updated his driver for O2


Get it here

http://sourceforge.net/projects/omnia2gl/files/libgles_cm.zip/download



Copy to windows folder


Thanks

Stu

Omnia2
WM6.5 / Android


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#2 User is offline   farhadavari 

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Posted 26 February 2010 - 09:24 AM

thnx for informing will try out this one

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#3 User is offline   GinKage 

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Posted 26 February 2010 - 09:44 AM

View Poststu_2k1, on Feb 26 2010, 11:52, said:

He has updated his driver for O2
Get it here

Could you, please, remove the rapidshare link?

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#4 User is offline   FerdiBorbon 

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Posted 26 February 2010 - 09:49 AM

Ginkage: Does this update work better with the Sense 2.5 emulation?

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#5 User is offline   GinKage 

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Posted 26 February 2010 - 10:29 AM

View PostFerdiBorbon, on Feb 26 2010, 12:49, said:

Does this update work better with the Sense 2.5 emulation?

Yes, it should work better.

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#6 User is offline   stu_2k1 

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Posted 26 February 2010 - 10:48 AM

View PostFerdiBorbon, on Feb 26 2010, 09:49, said:

Ginkage: Does this update work better with the Sense 2.5 emulation?



Yes as Ginkage confirms it does. You can now add in citys with the weather emulation

Omnia2
WM6.5 / Android


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#7 User is offline   Rosty 

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Posted 26 February 2010 - 02:57 PM

Question, does this update improves GL performance in SPB Mobile Shell Carrousell?

Thanks for the update Ginkage!

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#8 User is offline   GinKage 

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Posted 26 February 2010 - 05:48 PM

View PostRosty, on Feb 26 2010, 17:57, said:

Question, does this update improves GL performance in SPB Mobile Shell Carrousell?

No, it doesn't. Just because it's for GL 1.0, and since version 3.5.3 Spb Mobile Shell uses GL 2.0.

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#9 User is offline   JohnJayJrV 

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Posted 26 February 2010 - 08:37 PM

View PostGinKage, on Feb 26 2010, 09:48, said:

No, it doesn't. Just because it's for GL 1.0, and since version 3.5.3 Spb Mobile Shell uses GL 2.0.

3.5.2 uses 1.0 so theoretically this should allow for better performance in the carousel in this version, right?

jv

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#10 User is offline   GinKage 

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Posted 26 February 2010 - 09:10 PM

View PostJohnJayJrV, on Feb 26 2010, 23:37, said:

3.5.2 uses 1.0 so theoretically this should allow for better performance in the carousel in this version, right?

Yes, and no.
3.5.2 really works faster with GL 1.0, but it has a bug: you can't select a panel by tapping it, you can only rotate them around, which makes the whole carousel useless.
Just move to the original topic already, it has this info in the very first post.

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#11 User is offline   xaznxplaya 

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Posted 27 February 2010 - 02:58 AM

Hmm SPB Carrousel seems faster after remplacing this OpenGL.

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#12 User is offline   Carlos Sun 

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Posted 27 February 2010 - 08:00 AM

is this one newer than the version 0.258 one?

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#13 User is offline   GinKage 

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Posted 27 February 2010 - 08:50 AM

View PostCarlos Sun, on Feb 27 2010, 11:00, said:

is this one newer than the version 0.258 one?

It is 0.26.
And, I have already asked for this, but for some reason was ignored: please, remove rapidshare link!
Sourceforge is more than enough.
Also, it would be nice to close this topic, there's already a dedicated thread for it.

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#14 User is offline   tacchan23 

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Posted 27 February 2010 - 11:27 AM

View PostGinKage, on Feb 27 2010, 09:50, said:

It is 0.26.
And, I have already asked for this, but for some reason was ignored: please, remove rapidshare link!
Sourceforge is more than enough.
Also, it would be nice to close this topic, there's already a dedicated thread for it.


Rapidshare link removed.

I tried to merge it but I don't have the powers... I'll close this topic for the moment.

If you could tell me how/what to exactly edit the first post (with the newer file version and changelog and any usefull info) of the pinned OpenGL thread, I'll do it.

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