Ingvarr, on Jul 6 2009, 13:36, said:
The problem is that in Windows Mobile the application must explicitly support GPU (like by explicitly using Direct3D Mobile or OpenGL ES), because Windows Mobile GDI architecture was not made with GPU in mind, and a lot of devices here without GPUs.
Thats why most of Windows Mobile apps receive no advantage from GPU at all.
Thats why most of Windows Mobile apps receive no advantage from GPU at all.
Sounds familiar - like windows didnt get to take advantange of full hardware acceleration in the destop environment until Vista, even though Apple had been doing it since the 1st relase of OSX. When will MS learn that well-designed, flashy UI sells?
This post has been edited by pallen: 07 July 2009 - 01:31 AM





