Hello,
I thought some of you may be interested to know about another freeware game/application I released yesterday, called PocketZax.
PocketZax is an interpreter for a large number of Interactive Fiction ("adventure game") titles. It is able to play Z-Machine games, which include all of Infocom's classic games, and also an enormous number of games that have been created more recently using Graham Nelson's excellent Inform application.
PocketZax should provide you with hours of entertainment -- make sure you take a look at the Interactive Fiction Archive Games section for hundreds of games to play on PocketZax.
PocketZax should support all V1 to V5, V7 and V8 games, including the original Infocom titles (though I've not tested it on a huge range of different titles so please let me know if you encounter any problems).
The Z-Machine engine used by PocketZax (ZaxCS) is based entirely upon the "Zax" interpreter written by Matt Kimmel -- many thanks, Matt! ZaxCS is a port of Matt's original version into C#. I will release the sourcecode for this at some stage in the near future.
PocketZax is compatible with all devices running Windows Mobile 2003SE or later, and will automatically scale to your screen resolution. It is available to download now from my web site:
http://www.adamdawes.com

Please let me know if you have any suggestions, comments or other feedback -- thanks!
Adam.
www.adamdawes.com
www.icangames.com
I thought some of you may be interested to know about another freeware game/application I released yesterday, called PocketZax.
PocketZax is an interpreter for a large number of Interactive Fiction ("adventure game") titles. It is able to play Z-Machine games, which include all of Infocom's classic games, and also an enormous number of games that have been created more recently using Graham Nelson's excellent Inform application.
PocketZax should provide you with hours of entertainment -- make sure you take a look at the Interactive Fiction Archive Games section for hundreds of games to play on PocketZax.
PocketZax should support all V1 to V5, V7 and V8 games, including the original Infocom titles (though I've not tested it on a huge range of different titles so please let me know if you encounter any problems).
The Z-Machine engine used by PocketZax (ZaxCS) is based entirely upon the "Zax" interpreter written by Matt Kimmel -- many thanks, Matt! ZaxCS is a port of Matt's original version into C#. I will release the sourcecode for this at some stage in the near future.
PocketZax is compatible with all devices running Windows Mobile 2003SE or later, and will automatically scale to your screen resolution. It is available to download now from my web site:
http://www.adamdawes.com
Please let me know if you have any suggestions, comments or other feedback -- thanks!
Adam.
www.adamdawes.com
www.icangames.com





