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Space shooting game: FireHawk for SmartPhone A splendid shooting game by c2matrix
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#4 User is offline   mikeeey 

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Posted 06 May 2007 - 06:32 AM

View Postc2matrix, on May 5 2007, 22:27, said:

We will add this function(level select) to next release(ver 1.10), maybe next week. thanks !

cool! im assuming you have to unlock the levels first before you can play them?

o and also does this work on landscape smartphone devices? im sure some people will want to play using those types of devices :rolleyes:

This post has been edited by mikeeey: 06 May 2007 - 06:37 AM

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#5 User is offline   c2matrix 

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Posted 06 May 2007 - 08:18 AM

View Postmikeeey, on May 6 2007, 06:32, said:

cool! im assuming you have to unlock the levels first before you can play them?

o and also does this work on landscape smartphone devices? im sure some people will want to play using those types of devices :P


yes , "you have to unlock the levels first before you can play them" sounds a good idea!
we have not the plan to support landscape phone, its because the display problem, we know there are some different between device and emulator, and we have not a landscape phone to test :rolleyes: .
we have now support SVGA/QVGA/VGA at all pocket pc 2002 or later platform

This post has been edited by c2matrix: 06 May 2007 - 08:26 AM

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#6 User is offline   mikeeey 

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Posted 06 May 2007 - 06:31 PM

View Postc2matrix, on May 6 2007, 00:18, said:

yes , "you have to unlock the levels first before you can play them" sounds a good idea!
we have not the plan to support landscape phone, its because the display problem, we know there are some different between device and emulator, and we have not a landscape phone to test :rolleyes: .
we have now support SVGA/QVGA/VGA at all pocket pc 2002 or later platform

cool, thanks. you guys are doing a great job. the graphics, gameplay, and everything is amazing.
i look forward to more games like this in the future perhaps?

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#7 User is offline   c2matrix 

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Posted 08 June 2007 - 07:38 AM

FireHawk 1.20 out!

new changes:
1) add an easier game mode
2) more fast UI
3) support more devices(176*220, QVGA landscape)
4) more fun gameplay

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#8 User is offline   mikeeey 

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Posted 08 June 2007 - 03:52 PM

View Postc2matrix, on Jun 7 2007, 23:38, said:

FireHawk 1.20 out!

new changes:
1) add an easier game mode
2) more fast UI
3) support more devices(176*220, QVGA landscape)
4) more fun gameplay

cool! il have to go try it out. whats funner about the gameplay? and when u say easier game mode u mean like, a difficulty mode below easy lol?

has a level selecter been added yet?

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#9 User is offline   Zeiram 

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Posted 08 June 2007 - 09:51 PM

View Postc2matrix, on May 6 2007, 08:18, said:

yes , "you have to unlock the levels first before you can play them" sounds a good idea!
we have not the plan to support landscape phone, its because the display problem, we know there are some different between device and emulator, and we have not a landscape phone to test :rolleyes: .
we have now support SVGA/QVGA/VGA at all pocket pc 2002 or later platform


If i can help somehow to test it i will gladly help. I allready helped others to get their games running if you can supply your game with some kind of logfile that can read needed data of the device? Feel free to drop me a PM.

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#10 User is offline   Confucious 

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Posted 09 June 2007 - 05:36 AM

my main problem was downloading it!
Why not put links to the cabs as well instead of making us search for them?
Just downloaded and played on my Athena - the "baby" level is just about right for me, lol

Great game, keep up the good work!

He who asks a question looks foolish for 5 minutes. He who doesn't ask a question remains foolish forever.
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#11 User is offline   c2matrix 

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Posted 09 June 2007 - 09:25 AM

Hi, Mikeeey
1)We add a baby mode which is the easiest game mode. 2)sorry for not add "level select function" this version, we add it to our hopelist 3)we change the score system, the score when you hitdown an enemy will multiply by chain factor

Hi, Zeiram
Thanks for your help, we now need 176*220/Blackjack/treo to test the game, if you have the device please play the game on it and give us feedback, we will give you a full license ofcourse

Hi, Confucious
Thanks for your advice, we now add the cab links. the game is not so hard if you use stylus:), and in the baby/easy mode you can recover the ship's HP by charging fire(press key A or double & keep down the stylus)

This post has been edited by c2matrix: 09 June 2007 - 09:29 AM

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#12 User is offline   c2matrix 

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Posted 24 June 2007 - 03:44 AM

FireHawk 1.21 out, now support Blackjack & MotoQ.

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#13 User is offline   mikeeey 

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Posted 24 June 2007 - 04:01 AM

View Postc2matrix, on Jun 23 2007, 19:44, said:

FireHawk 1.21 out, now support Blackjack & MotoQ.

nice job! :)

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#14 User is offline   jens.l 

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Posted 24 June 2007 - 07:17 PM

@c2matrix, is it possible to make it fullscreen for the Gizmondo handheld ?
I have tried different gx.dll but without success.

cu
Jens.l

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#15 User is offline   c2matrix 

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Posted 25 June 2007 - 04:24 PM

View Postjens.l, on Jun 24 2007, 19:17, said:

@c2matrix, is it possible to make it fullscreen for the Gizmondo handheld ?
I have tried different gx.dll but without success.

cu
Jens.l

Is it now playable on Gizmondo? what's the display like? I will try my best to make it run on your device well.

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#16 User is offline   jens.l 

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Posted 25 June 2007 - 07:27 PM

yes I can start the game, but the screensize is not correct. The Gizmondo has a resolution :320x240x16
I know it is a vertical shooter but that is not the problem, i can turn the Gizmondo 90 degrees. My problem is that i can not
switch the resolution to Vertical, so i can see only 2/3 from the game.

I have asked Frank Weseloh from www.Wincesoft.de to integrate the Gizmondo into his tool so that i can maybe manipulate the gapi gx.dll.

DeviceInfo2, v2.3, Aug 31 2006, 00:22:43
Platform: [Gizmondo Terminal]
Version: 4.20, Build 0
OEM: [Gizmondo]
Devicetype: 0000h
Other Info: []
PlatformName: [Gizmondo]
Manufacturer: []
ProductID: 00000000
Platform ID: 00690047 41a43377
CPU: 720h, Lev.4h, Rev.0h
CPUId: 41129200h
ID1: 00000000
ID2: 00000000
ID3: ffff0000
Display: 320x240x16
Orientation: 0
Rw address not found
Mem: 00000000
Memory: RAM:11384/40540, OS:82/4032

Display Settings ###############

[Drivers\Display\NVDDI]
"IoBase"=dword:34000000
"Bufferable"=dword:00000000
"GE_Disable"=dword:00000000
"Base"=dword:34000000
"Host_Width"=dword:00000003
"Main_Panel"=dword:00000035
"Main_Bpp"=dword:00000010
"Main_Rotate"=dword:0000010e


GWE Settings ###################
"ExpensiveAntialias"=dword:00000001
"ForceGRAY16"=dword:00000001

[System\GDI\Gamma]
"Gamma Value"=dword:000005dc

[System\GDI\Drivers]
"MainDisplay"="nvddi.dll"
"Display"="nvddi.dll"

[System\GDI\Rotation]
"Angle"=dword:0000010e

[System\GDI\SYSFNT]
"Nm"="Tahoma"
"Ht"=dword:fffffff4
"It"=dword:00000000
"Wt"=dword:00000190
"CS"=dword:00000000


I will see what happend.

cu Jens

By the way is it possible to make games for the Gizmondo ? or is it possible to integrate code so that it can run also with your code.
I know it is a obsolete Handheld. But it has some nice features.
More infos are here

www.gizmondoforums.com.
http://en.wikipedia.org/wiki/Gizmondo

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#17 User is offline   Menneisyys 

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Posted 26 June 2007 - 07:08 AM


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#18 User is offline   c2matrix 

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Posted 26 June 2007 - 09:55 AM

View PostMenneisyys, on Jun 26 2007, 07:08, said:



Much thanks for the review.

And I post all 6 level playing videos to youtube: http://www.youtube.com/chenjb1975

We plan to release 1.30 in the future, which will add a boss mode( defeat the 6 mega bosses one by one) , Level select function and save/load function. the upgrade is lifetime free ofcourse.

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#19 User is offline   mikeeey 

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Posted 26 June 2007 - 06:32 PM

View Postc2matrix, on Jun 26 2007, 01:55, said:

Much thanks for the review.

And I post all 6 level playing videos to youtube: http://www.youtube.com/chenjb1975

We plan to release 1.30 in the future, which will add a boss mode( defeat the 6 mega bosses one by one) , Level select function and save/load function. the upgrade is lifetime free ofcourse.

nice videos.
did u record on a pocket pc, smartphone, or with the pc version? if you were using a pocket pc or smartphone what screen recording program were you using? all that i have tried make my games really laggy.

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#20 User is offline   TheHelios 

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Posted 26 June 2007 - 07:10 PM

View Postmikeeey, on Jun 26 2007, 18:32, said:

nice videos.
did u record on a pocket pc, smartphone, or with the pc version? if you were using a pocket pc or smartphone what screen recording program were you using? all that i have tried make my games really laggy.


The screen recording program is built into the game. :) Been playing this for a while and its turning out very well. Hopefully more updates will come up soon.

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#21 User is offline   c2matrix 

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Posted 27 June 2007 - 01:14 AM

Yes, the screen recording function is built into our game engine, but just for PC version. I can play it smoothly while recording the avi :) .
All the PPC, Smartphone and PC vers is the same in gameplay, so the replay files can interchange between different platform.

hi, jens.l, I send you a message, I'll port the game to Gizmondo, if you help me by runing the test ver on your device, thank you.

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#22 User is offline   jens.l 

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Posted 27 June 2007 - 09:02 AM

View Postc2matrix, on Jun 27 2007, 03:14, said:

Yes, the screen recording function is built into our game engine, but just for PC version. I can play it smoothly while recording the avi :) .
All the PPC, Smartphone and PC vers is the same in gameplay, so the replay files can interchange between different platform.

hi, jens.l, I send you a message, I'll port the game to Gizmondo, if you help me by runing the test ver on your device, thank you.



hi c2matrix i have sent you a message and the logs to your email account: support at c2matrix.com

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#23 User is offline   TheHelios 

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Posted 27 June 2007 - 03:43 PM

I was recording on the smartphone version just fine in full speed. I noticed the replay's play alot faster than the gameplay though, probably just more frames.

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