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PocketNesterPlus 0.9 A NES Emulator Support more mappers
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#1 User is offline   masterall 

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Posted 13 March 2006 - 02:46 AM

Based on PocketNester 0.7a, also learned many from NNNesterj, InfoNes, VirtuaNes, VirtuaNes(TPU), Nestopia. It support various dispaly mode for both PocketPC and SmartPhone(176x220, QVGA, VGA and other non standard resolution).
All mappers supports now:

0,1,2,3,4,5,6,7,8,9,10,11,12,13,
15,16,17,18,19,20,21,22,23,24,25,26,27,
32,33,34,
40,41,42,43,44,45,46,47,48,49,50,51,52,53
56,57,58,
60,61,62,
64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,
82,83,
85,86,87,88,89,90,91,92,93,94,95,96,97,
99,100,101,102
105,
107,108,109,110,
112,113,114,115,116,117,118,119,
122,
133,134,135,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,154
160,
163,164,165,
167,
180,181,182,183,184,185,
187,188,189,190,191,
193,194
198,
200,201,202,
204,205,206,207,208
211,
213,
215,216,217
222,
225,226,227,228,229,230,231,232,233,234,235,236,237,
240,241,242,243,244,245,246,
248,249,250,251,252,
254,255

It use backspace key to pause game on SmartPhone.

0.1
1. add SmartPhone support for 176x220 and QVGA
2. add smooth stretch

0.2
1. add various display mode
2. add mapper74 (not perfect now)
3. fix mapper91, street fighter (9 people) runs well now
4. add mapper 6, 62, 96, 114, 115, 140, 184, 222, 241, 244, 249, 250, 251, 252, 254, NSF

0.3
1. add mapper 12,20, 61, 107, 108, 109, 110, 116, 133, 134, 135, 164, 165, 167, 191, 193, 194, 201
2. support Finial Fantasy V Chinese version, support Dragon Quest 3 Chinese version, Dragon Quest 4 still has some problem.
3. fix the display setting dialog bug when select "set default"

0.4
1. add mapper 53,56,102,137,138,139, 141, 143, 144, 145, 146, 147, 148, 149, 150, 152, 154, 217
2. fix Final Fantasy III Chinese version halt in start
3. improve mapper 115
4. add Menu Key(used to pause game) setting
5. partialy fix mapper 27, World Hero Chinese version almost playable

0.5
1. add mapper 163, 204, 205, 206, 207, 208, 211, 213, 215, 216 PAL Chinese version is playable

0.6
1. partially fix the display problem when exit.
2. fix mapper 74, You Chevalier and some other Chinese games displayed correctly.

0.7
1. rewrite windows handler, better titlebar refreshing
2. rewrite blitter, add vga support
3. restore screenpad for pocketpc
4. fix mapper170
5. fix mapper74, Dai-2-Ji - Super Robot Taisen (ch), Dragon Ball Z 2 - Gekishin Freeza! (ch),
Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (ch), Sangokushi (ch) works well now
6. fix mapper83, world heros2 display well
7. fix mapper245, Ying Lie Qun Xia Zhuan (ch) works
8. fix mapper249...

0.8
1. add support for rar compress format
2. fix mapper74
3. fix mapper163

0.9
1. fix mapper74, chaos world(ch) works
2. fix the rom can not be opened on pocketpc when tgetfile.dll is not present, it use system getfiledlg instead
3. add support for landscape qvga, add support for non standard resolution

tgetfile.dll is needed which is available at http://tillanosoft.c...e/tgetfile.html

Attached File(s)


This post has been edited by masterall: 09 December 2006 - 01:27 PM

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#2 User is offline   éron 

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Posted 13 March 2006 - 06:29 AM

thx masterall !!

gonna try this as soon as possible


is it posssible to make a list of the working roms please ??
(and the non working roms ;) )

it would be much better for those who want to try the emulator...

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#3 User is offline   doudz 

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Posted 13 March 2006 - 01:19 PM

hey masterall, why don't you manage with parallax20 to use the other file explorer ? cause the only bad thingin your emu is this trial message when loading roms ....

cheers and thanks for your powerfull work !!!!

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#4 User is offline   masterall 

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Posted 14 March 2006 - 01:33 AM

éron:
The games working may be long~~
NNNesterj has good compatibility, so does it.
It can play all games NNNesterj could theoretically.

doudz:
I am working on the file explorer now actually. The new file explorer might be available soon.

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#5 User is offline   doudz 

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Posted 14 March 2006 - 09:42 AM

great news!!!
I test pocketnesterplus and i had some few problems with rc pro am cause some bottom lines don't appear... and there's problem of "persistant" (sorry i'm french) in game screen when pausing end leaving the games....
one last thing make something to bind the backspace key please !!!! just like in you're pocketsnes you do !

i've few others comments about both emus, but i don't know if it will bother you.... the work you made is alreaady so amazing.... but if you want some help to make them perfect, you can compte on me! (I'm not programmer but great beta tester I think...)


cheers

This post has been edited by doudz: 14 March 2006 - 09:43 AM

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#6 User is offline   masterall 

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Posted 15 March 2006 - 01:31 AM

doudz, on Mar 14 2006, 17:42, said:

great news!!!
I test pocketnesterplus and i had some few problems with rc pro am cause some bottom lines don't appear... and there's problem of "persistant" (sorry i'm french) in game screen when pausing end leaving the games....
one last thing make something to bind the backspace key please !!!! just like in you're pocketsnes you do !

i've few others comments about both emus, but i don't know if it will bother you.... the work you made is alreaady so amazing.... but if you want some help to make them perfect, you can compte on me! (I'm not programmer but great beta tester I think...)
cheers
<{POST_SNAPBACK}>


I guess I knew what you mean for "persistant", but I havn't found the reason for the problem yet. And what you mean of "rc pro"?
Sorry, I know little Francais...
It is great if you would like to help with emulator test!

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#7 User is offline   doudz 

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Posted 15 March 2006 - 08:17 AM

RC pro AM is one of the first RARE games!!! and the bottom of the game screen is missing !
and please let us bind the backspace !!!

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#8 User is offline   mabury10 

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Posted 15 March 2006 - 09:55 AM

I'm guessing it would be a bit [offtopic]to be asking where I could find NES-roms?[/offtopic]. Only asking because an emulator will be great fun, but surely not without games to be playing on it.

thanks

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#9 User is offline   catman3 

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Posted 16 March 2006 - 01:30 PM

Respectfully, how is this different than the one that Parallax had updated?

Regards,
Craig

This post has been edited by catman3: 16 March 2006 - 01:30 PM

Psychotherapist by day, Gadget geek by night
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#10 User is offline   masterall 

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Posted 17 March 2006 - 01:30 AM

doudz:
OK, I will add pause key setting in the next version.

catman3:
Sorry, I havn't test Parallax's updated version yet. I guess the differences is more mapper is supported in my version.

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#11 User is offline   Sly123 

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Posted 19 March 2006 - 09:38 PM

HI,
i just need to say something. Your emulator is awesome. the auto frameskip works really good! almost all games run perfectly.
There are only a few slowdowns but the rest is well done. big thanks for this ;)

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#12 User is offline   masterall 

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Posted 20 March 2006 - 02:07 AM

Sly123, on Mar 20 2006, 05:38, said:

HI,
i just need to say something. Your emulator is awesome. the auto frameskip works really good! almost all games run perfectly.
There are only a few slowdowns but the rest is well done. big thanks for this ;)
<{POST_SNAPBACK}>

Thanks! And what you mean slowdown? In some games?

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#13 User is offline   doudz 

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Posted 20 March 2006 - 09:31 AM

hey !
everything is getting better and better, and it's sounds good!!! playing nes snes and genesis is awesome.

I always get the same probleme while playinr RC pro am (I can't tell if in the other game it's the same) : a few bottom line aren't displayed... so I just can't see my stock of ammo ....
and as I told you last time when you pause the game, or leave the emu the game screen stay on background until you use home key or something like that....


cheers.
PS masterall, if you have msn, give me your adress for some debriefing !

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#14 User is offline   Sly123 

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Posted 20 March 2006 - 07:41 PM

masterall, on Mar 20 2006, 03:07, said:

Thanks! And what you mean slowdown? In some games?
<{POST_SNAPBACK}>


if there are too much moving objects its slows down on my mpx220. maybe just not enough cpu power. it would need optimizing ore overclocking i think ;)

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#15 User is offline   masterall 

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Posted 21 March 2006 - 01:17 AM

@doudz
You can try to enable display all 240 scanlines in graphics setting of PocketNesterPlus. And the second problem you mentioned, has been fixed, and will released in the next version.

@Sly123
Do you remember the mappers which used in the game that slowed down?

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#16 User is offline   Sly123 

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Posted 22 March 2006 - 06:37 PM

masterall, on Mar 21 2006, 02:17, said:

@doudz
You can try to enable display all 240 scanlines in graphics setting of PocketNesterPlus. And the second problem you mentioned, has been fixed, and will released in the next version.

@Sly123
Do you remember the mappers which used in the game that slowed down?
<{POST_SNAPBACK}>


how can i see what mappers are used?

its in the game megaman 3 (maybe other games too) i there are too much visual effects the game become slow.

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#17 User is offline   CharlyV 

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Posted 22 March 2006 - 11:11 PM

Quote

how can i see what mappers are used?

File > ROM info...

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#18 User is offline   doudz 

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Posted 30 March 2006 - 01:46 AM

hey hey hey !!!
masterall great god !!!
i've tried the 240 scanlines modes in version 0.5 of pocketnesterplus and it works perfect... except cause you know there always a problem for french people ;) when I finish a race in RC pro AM the screen display the right image and the mirror image alternating fastly (top is bottom and bottom is top( i cant tell if left and right alternate too) )... jard to describe with my bad english...
and there is always this kind of remaining screen when you pause or load a game...


except this few detail you ve done an amaizind work dude !!!! and i hope you re managing releasing a GBA emulator....!!!

good work, hame's god!!!

cheers

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#19 User is offline   obiwanblee 

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Posted 30 March 2006 - 09:13 PM

I seem to have the same problem on all your ports masterall - the games will load, run very fast for a few seconds, then lock up for 30 seconds, then smooth again, etc. I have an SMT5600, and I am at my wits end as to why this is happening.

If anyone has ANY idea, please let me know.

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#20 User is offline   Halcyon 

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Posted 06 April 2006 - 11:05 PM

Hello to all,

I am a new owner of the T-Mobile MDA (running Windows Mobile 5) which I purchased 2 days ago. I have been struggling since then to find a NES emulator that will work properly in landscape mode! I am at my wits end here...sigh... I can successfully load the emu as well as the roms, but regardless of what my controller settings are, they are always completely backwards! Example:

With the keyboard extended, the EMU switches to landscape mode and all is well.
The ROMs load, run, look and sound amazing!!!
My controls are as follows (this has a full QWERTY keyboard BTW):

Left - A
Right - D
Up - W
Down - Z

A button - L
B button - K
Start - Y
Select - T

It seems that regardless of what I setup the keys to be, its as if the EMU thinks it is still in portrait mode and adjusts the keys as such... does anyone know how to force the keys to remain the same *and* work as desired in landscape? I would be immensely appreciative of any help anyone can provide!!

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