PocketSNES 1.53 My Port of PocketSNES
#4
Posted 06 March 2006 - 10:50 PM
#5
Posted 07 March 2006 - 01:10 AM
Smartastic, on Mar 7 2006, 00:20, said:
It only affect the loading time when you use a zipped rom, and will not affect gamespeed.
#6
Posted 07 March 2006 - 01:11 AM
Emad, on Mar 7 2006, 06:50, said:
<{POST_SNAPBACK}>
You can setup buttons manully, including the menu key which used to pause the game.
#7
Posted 07 March 2006 - 08:27 AM
#8
Posted 07 March 2006 - 11:41 AM
i can't load roms with this version i got MPX 200 - WM 2005
Greetingz Marty.
#9
Posted 07 March 2006 - 07:05 PM
i have a spv c500 and the emu works at a good speed,but I played illusion of times and the games freeze when I escape the castle with the king's daughter (you know the view change and the screen display a map) nothing more....
i hope it would help you to make some fix
cheers
#10
Posted 07 March 2006 - 08:39 PM
good emu. improvement on the slow speed of parallax'ss snes emu. just a couple of things:
why didn't you use the file selecting dll from parallax's? you can find it here: http://www.modaco.com/index.php?showtopic=...pocketsnes+qvga
i'm sure if you ask him kindly, he'll let you add it to your emu; coz it would save that trial message popping up each time!
and lastly, i've tried to overclock my c600 but get a "Can't map I/O" error (see attachment) when using Omap Clock. Is there any other software or a fix for this error?
Regards,
James
Attached File(s)
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map_io.JPG (12.59K)
Number of downloads: 299
#11
Posted 08 March 2006 - 01:27 AM
I think it depends on the game you played.
njitram:
Well, is there any error message you get during loading a rom?
doudz:
I havn't played the game illusion of times ... Well, I may add a setting to choose between assembly core and c core, it may help for compatibility. And can you post the state file before the freeze scene?
jameshpg:
Thank you for your advice, actually I'm checking the gsgetfile code which CharlyV send to me. That is also a freeware, and I am trying to modify it to be used on both PocketPC and SmartPhone. I hope it will be added to emulator soon.
The error message you get is caused by application lock. Find a software called SDA_ApplicationUnlock.exe to unlock your phone.
#12
Posted 08 March 2006 - 07:11 AM
masterall, on Mar 8 2006, 01:27, said:
<{POST_SNAPBACK}>
i have unlocked my phone using the reg hack so that i could play the gba emu : http://www.modaco.com/index.php?showtopic=...t=entry720117
the phone is app unlocked because i can modify the /windows folder files.
any other ideas?
great emu by the way!
james
#13
Posted 08 March 2006 - 09:04 AM
i forget to tell you cause i'd forget the name of the name but the freeze comes when the game change from normal view to mode7....
cheers
PS: in the state just get down in the stair to exit the castle the mod7 map comes and it freezeeeee.....
EDIT: for jesusdoesvegas, I test mario rpg but it doesn't load... so sad... but the great thing is that chronotigger seems to run smoothly... just hope it doesn't freeze during just like IoT....
Attached File(s)
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iof_is_freezing.rar (74.22K)
Number of downloads: 862
This post has been edited by doudz: 08 March 2006 - 10:30 AM
#14
Posted 08 March 2006 - 09:34 AM
Ill download when i get to a computer that has active sync
edit - doesnt seem to be working.
with bust-a-move it works for about 3 seconds then exits to the desktop
with supermarioRPG it crashes and burns... it froze up on a black screen and when i hit camera to get out, it gave me a low memory error then nothing worked at all, had to pop the battery off.
double edit - ok for some reason it works now with bust-a-move. Way faster than Paralax's version, but realy slow with sound. SupermarioRPG doesnt work still. Just stays at a black screen, I can exit through the menu.
This post has been edited by JesusDoesVegas: 08 March 2006 - 10:32 AM
#15
Posted 09 March 2006 - 05:15 AM
The loader is a tial program, so who knows when the trial ends?
Chronotrigger: Good news is, at least it turns on when i load the rom, but the bad news is it frezes every so often for every few seconds.
In the previous version i was using (1.39) the final fantasy 4 was running smooth, but slow, especially on the world map. But with this version the game keeps lagging like it does with chronotrigger.
Can someone please link me to version 1.47 to try it out.
#16
Posted 09 March 2006 - 02:31 PM
when i push the load rom button nothing happens.
i use the the files from parralax his version.
could that be the problem ?
#17
Posted 09 March 2006 - 04:11 PM
Turn off the sound will add much more speed. The sound setting is somewhat weird. Turn off it first, and then exit(important step), now sound is disabled.
Poolkv:
Yes, that's the problem. This emulator use another getfile dll called tgetfile.dll not filedialogsp.dll
This post has been edited by masterall: 10 March 2006 - 01:36 AM
#18
Posted 09 March 2006 - 05:21 PM
#19
Posted 09 March 2006 - 06:16 PM
jameshpg, on Mar 8 2006, 08:11, said:
the phone is app unlocked because i can modify the /windows folder files.
any other ideas?
great emu by the way!
james
<{POST_SNAPBACK}>
I had the same problem, unlocking only in the reg is not enough
you HAVE to use SDA Unlocker to avoid the I/O problem
#20
Posted 10 March 2006 - 01:48 PM
ive just got a samsung i300
this port of pocketsnes runs prefectly on it!
woohoo
i downloaded another the other day that didnt load the roms and the settings were all over the place
ive only tried nba jam and sensible soccer so far!
but thanks for the good work
#21
Posted 10 March 2006 - 02:03 PM
one very small problem
the games play too fast
maybe its cos of my phone being new ish
how can i slow them down to normal pace?
#22
Posted 10 March 2006 - 03:39 PM
#23
Posted 10 March 2006 - 04:37 PM
i ahve tried sensible soccer
street fighter 2
nba jam
super tennis
all games play really fast, i assure you
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