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Smartphone Game Emulators for C550
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#4 User is offline   Parallax20 

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Posted 29 November 2005 - 02:48 PM

Seraphic, on Nov 29 2005, 15:26, said:

You are the man! Well done :)

Can't wait for Landscape support (if it is possible). Picodrive runs nicely, PocketSNES struggles a bit but its a great effort to get it working on QVGA.
<{POST_SNAPBACK}>



I found PocketSNES to be quite playable if you drop the CPU cycle to about 50 and put frameskip to 2. Tested it on MarioKart and it was great.

Landscape is possible, but I didn't like playing it in that mode when maxh2003 first released it for PicoDrive. I found the keys to be quite awkward to play side on, hence the exclusion.

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#5 User is offline   Parallax20 

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Posted 29 November 2005 - 05:28 PM

Sorry CPU adjustment is a red herring. Leave this at 100.

Just change frameskip to speed up emulation. Skip of 2 seems to be a pretty good value.

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#6 User is offline   Seraphic 

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Posted 29 November 2005 - 07:23 PM

Thanks for the tip - indeed it plays quite nicely when you change the frameskip. Landscape is excellent when playing Sonic games on Picodrive - you can use the right softkey as jump and its really good, would it be possible to make a build with a working landscape mode? That'd be excellent :)

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#7 User is offline   MiG:uK 

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Posted 29 November 2005 - 08:35 PM

These Builds Rock, no seriously are really cool.

One question, any chance of a GNUBoy Port :)

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#8 User is offline   Parallax20 

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Posted 30 November 2005 - 01:41 PM

Seraphic, on Nov 29 2005, 20:23, said:

Thanks for the tip - indeed it plays quite nicely when you change the frameskip. Landscape is excellent when playing Sonic games on Picodrive - you can use the right softkey as jump and its really good, would it be possible to make a build with a working landscape mode? That'd be excellent :)
<{POST_SNAPBACK}>



OK, my nature to please people has gotten the better of me and I've started work on the landscape modes for PocketSNES. If this works well, I will translate this over to PicoDrive.

Just to let you know, the OPTIONS key on my version of PicoDrive is actually the Application Exit key. So use this to cleanly close the application mid game. Your game state will be saved. I won't be writing an options page as there really aren't any options to change, apart from the landscape modes, but I will somehow hardcode this feature so you can change screen modes in game.

So keep an eye out for the next updates here!

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#9 User is offline   Jamma14 

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Posted 30 November 2005 - 06:01 PM

Great work parallax! Cheers for this. ;)
Landscape for Picodrive would be sweet too!

O and I know you said no more requests but... :) could you include access to the original picodrive menu in the next release (rather than just quitting on a press of the options button). This was good because you could change the framerate and choose when to save/load etc??? :D

Thanks, James

This post has been edited by Jamma14: 30 November 2005 - 08:05 PM

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#10 User is offline   arman68 

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Posted 30 November 2005 - 08:28 PM

MiG:uK, on Nov 29 2005, 20:35, said:

These Builds Rock, no seriously are really cool.

One question, any chance of a GNUBoy Port  :)
<{POST_SNAPBACK}>


How about PocketGBA http://www.sunbug.net/ or VBAdvanceSE http://www.imasy.or..../emu/index.html ?

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#11 User is offline   Parallax20 

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Posted 01 December 2005 - 02:50 PM

Hi guys,

OK new update.

PockSNES now has working landscape modes. I can also confirm that the CPU setting does indeed speed up the screen frame rate. I've only tried this on a couple of games and it works a treat. Depending on the type of game it may have an adverse effect, so use cautiously.

Let me know what you think!

Parallax

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#12 User is offline   Parallax20 

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Posted 01 December 2005 - 03:05 PM

Jamma14, on Nov 30 2005, 19:01, said:

Great work parallax! Cheers for this. ;)
Landscape for Picodrive would be sweet too!

O and I know you said no more requests but...  :)  could you include access to the original picodrive menu in the next release (rather than just quitting on a press of the options button). This was good because you could change the framerate and choose when to save/load etc???  :D

Thanks, James
<{POST_SNAPBACK}>



Jamma14 - the options screen you are refering to wasn't in the source that I downloaded from the finalburn.com website. I don't think Maxh2003 released that version of the code, hence its not in any of my builds. I'm not keen on adding extra screens and features, as these requests should go to the original developer(s). I try to fix what is there to make it work for QVGA smartphones and generally improve its usability. To be honest, PicoDrive runs pretty quick, so frameskiping isn't quite an issue. I can't remember any other options... Landscape mode is the only thing I can think of which might be of use.

Parallax

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#13 User is offline   Jamma14 

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Posted 01 December 2005 - 03:35 PM

Well I only really used the saving and loading features. The auto save/load at the moment is annoying if I muck up something, so I have to back up my saves. Any chance maybe to configure another few buttons for saving and loading?

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#14 User is offline   Parallax20 

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Posted 01 December 2005 - 05:21 PM

Jamma14, on Dec 1 2005, 16:35, said:

Well I only really used the saving and loading features. The auto save/load at the moment is annoying if I muck up something, so I have to back up my saves. Any chance maybe to configure another few buttons for saving and loading?
<{POST_SNAPBACK}>



OK, here is the updated version of PicoDrive.

Volume Up - changes screen orientation and directional key remap whilst in game. (You guys were right, landscape does look much better! :))
Home Key - loads save state
Back Key - saves current state

Hopefully that should be the last of the changes....now go and play!

Again some feedback would be nice! :D

Parallax.

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#15 User is offline   Jamma14 

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Posted 01 December 2005 - 05:34 PM

Mate you are a legend!! Cheers for this!! :)

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#16 User is offline   Parallax20 

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Posted 02 December 2005 - 12:42 AM

Jamma14, on Dec 1 2005, 18:34, said:

Mate you are a legend!! Cheers for this!! :)
<{POST_SNAPBACK}>


A pleasure mate. I will modify PicoDrive again to auto save/restore your last screen orientation so you don't have to keep flipping the screen when you first start up a game. So keep a look out for the next update.

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#17 User is offline   trevdixon 

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Posted 02 December 2005 - 01:23 AM

WOW!!

Just tried both on them on my imate SP5 and they're fantastic!


Pocket snes is not quite full speed but still enjoyabley playable, but it cannot beat playin sonic in full landscape mode on picodrive :-), its sooo much better than portrait mode.

Jus wish i could use the camera,volume or comunications button on my phone as the jump button for playin sonic, think it would be easier to play, then both hands would be either side of the screen.

Got a 3 hour train journey on saturday, at least i'm not gonna be bored now!

cheers Parallax20

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#18 User is offline   Emad 

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Posted 02 December 2005 - 01:29 AM

Hmm.. Intriguing.. Will try on my wizard on the morrow..

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#19 User is offline   MiG:uK 

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Posted 02 December 2005 - 08:50 AM

Quote

OK, here is the updated version of PicoDrive. Attached File  PicoDrive_QVGA_01_12_05.rar ( 51.19k ) Number of downloads: 9


Volume Up - changes screen orientation and directional key remap whilst in game. (You guys were right, landscape does look much better! icon_smile.gif)
Home Key - loads save state
Back Key - saves current state

Hopefully that should be the last of the changes....now go and play!

Again some feedback would be nice! icon_smile.gif

Parallax.


Trully amazing in landscape mode. :)

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#20 User is offline   Emad 

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Posted 02 December 2005 - 05:11 PM

Picodrive works a charm on the Wizard.

Not sure what the equivalents of home and back are for pocket snes :-/

"If you can't control your peanut butter, you can't expect to control your life." - Calvin
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#21 User is offline   Parallax20 

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Posted 04 December 2005 - 01:53 AM

Emad, on Dec 2 2005, 18:11, said:

Picodrive works a charm on the Wizard.

Not sure what the equivalents of home and back are for pocket snes :-/
<{POST_SNAPBACK}>



There is no equivalent in PocketSNES. The option was never available on that emulator. It only saves your game on termination and restores on startup of the app. If I have time I will add these extra functions into the emulator for convenience. So keep a look out for it here.

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#22 User is offline   Parallax20 

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Posted 04 December 2005 - 03:02 AM

PicoDrive update 04-12-2005.

OK guys, I think this will be my final release of PicoDrive.

New updates :
1. All new menus added to emulator. This can now be activated during game play.
2. PicoDrive KeySettings.exe is no longer required. I have coded new key config screens into the app itself, so please use it to reconfig key mappings.
3. I have moved ScreenMode, Game Load/Save, into the menu system, but have allowed key mappings to these options for direct access from within game.
4. Included options to load new rom/reset/resume without restarting emulator each time.
5. Please use the exit option to cleanly shutdown app.

OK, I think that about wraps it up for now. I'll continue to look at PocketSNES to see if I can re-code the menus to be more accessible like I have with PicoDrive.

Please continue with the feedbacks. The more I get, the more motivated I am in getting things done before boredom sets in and move onto something else.

Cheers,

Parallax

This post has been edited by Parallax20: 04 December 2005 - 03:06 AM

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#23 User is offline   sno 

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Posted 04 December 2005 - 06:27 PM

Parallax20, on Dec 4 2005, 03:02, said:

PicoDrive update 04-12-2005.  Attachment attachment

OK guys, I think this will be my final release of PicoDrive.

New updates :
1. All new menus added to emulator.  This can now be activated during game play.
2. PicoDrive KeySettings.exe is no longer required.  I have coded new key config screens into the app itself, so please use it to reconfig key mappings.
3. I have moved ScreenMode, Game Load/Save, into the menu system, but have allowed key mappings to these options for direct access from within game.
4. Included options to load new rom/reset/resume without restarting emulator each time.
5. Please use the exit option to cleanly shutdown app. 

OK, I think that about wraps it up for now.  I'll continue to look at PocketSNES to see if I can re-code the menus to be more accessible like I have with PicoDrive.

Please continue with the feedbacks.  The more I get, the more motivated I am in getting things done before boredom sets in and move onto something else.

Cheers,

Parallax
<{POST_SNAPBACK}>

absolutely stormin mate i am just using the pico drive but it,s x-cellant , but any chance of using vollume keys & explorer keys for a b c.
MUST SAY AGAIN THOUGH THIS IS X-CELLANT MANY THANX
SNOMC

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