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SPVMan port for 550 - test version 4 fourth try (speed fix)
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#4 User is offline   muff 

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Posted 23 July 2005 - 08:00 PM

not fullscreen? dont suppose u could do a screen grab for me with remote tools?

if you've not got remote tools, then could you tell me which of these it is more like?

with bezel :-

Attached File  bezel.png (20.61K)
Number of downloads: 119

without bezel :-

Attached File  nobezel.png (2.23K)
Number of downloads: 19

(of course a screengrab would really show me exactly what's happening :))

This post has been edited by muff: 23 July 2005 - 08:14 PM

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#5 User is offline   mavisdavis 

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Posted 23 July 2005 - 08:20 PM

Attached File  Startup_screen.jpg (13.09K)
Number of downloads: 102Attached File  Ingame_screen.jpg (21.98K)
Number of downloads: 109

Here ya go muff :)

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#6 User is offline   Confucious 

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Posted 23 July 2005 - 08:24 PM

But it's good. Takes me back to my days at college - God I'm showing my age now. This was state of the art back then!

Thanks Muff :)

Attached File(s)

  • Attached File  debug.txt (1.26K)
    Number of downloads: 89

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#7 User is offline   mavisdavis 

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Posted 23 July 2005 - 08:27 PM

I can remember when it used to Black and White .lol

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#8 User is offline   Dade 

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Posted 23 July 2005 - 08:52 PM

muff, on Jul 23 2005, 19:14, said:

this is a quick port of the PPC version of SPVMan that 'should' run properly fullscreen on the 550

if someone could please try it and let me know (I dont have a 550 to try it on unfortunately)

as it's a test version it creates a debug.txt file that tells me what it thinks is going on

if it does work properly then obviously I'll disable the debugging and release it properly and then port over SPVInvaders as well

[EDIT there is now a new zip here with 2 exe's in. please could someone try them both and see if they/either work?]

TIA

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#9 User is offline   Tech 

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Posted 23 July 2005 - 08:56 PM

returned my C550 today even tho i got it yday. ive got another c500.... kinda feel bad not havin the c550 but had to return it due to the fact you cannot application unlock it

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#10 User is offline   Thumper Net 

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Posted 23 July 2005 - 09:14 PM

seems a shame you returned your c550 as it can be unlocked on both application and simlock , would be nice to have a few full screen games again , heres hoping :D wonder if midnight might return to get eclipse working as well :)

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#11 User is offline   muff 

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Posted 23 July 2005 - 09:20 PM

peekie, on Jul 23 2005, 21:14, said:

wonder if midnight might return to get eclipse working as well :)


seems unlikely when I'm the Eclipse coder :D

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#12 User is offline   Thumper Net 

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Posted 23 July 2005 - 09:27 PM

well i hope you can get our fav game working again :) plenty of helpers here if needed :D

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#13 User is offline   mavisdavis 

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Posted 23 July 2005 - 09:27 PM

Attached File  5501_ingame_screen.jpg (21.24K)
Number of downloads: 117Both work fine muff but still not FULL screen.

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#14 User is offline   muff 

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Posted 23 July 2005 - 09:28 PM

peekie, on Jul 23 2005, 21:27, said:

well i hope you can get our fav game working again :) plenty of helpers here if needed :D


hehe

This post has been edited by muff: 23 July 2005 - 09:34 PM

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#15 User is offline   muff 

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Posted 23 July 2005 - 09:33 PM

mavisdavis, on Jul 23 2005, 21:27, said:

Attachment attachmentBoth work fine muff but still not FULL screen.
<{POST_SNAPBACK}>



hmm, that's just odd - the actual game area is the right size, but it doesn't appear to be drawing the bezel

I'll tinker some more :)

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#16 User is offline   Thumper Net 

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Posted 23 July 2005 - 09:36 PM

tryed both files both are the same as mavisdavis had not yet full screen

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#17 User is offline   mavisdavis 

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Posted 23 July 2005 - 09:37 PM

Should it play in full screen yet. Shall i send you the debug from C5501 exe

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#18 User is offline   mavisdavis 

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Posted 23 July 2005 - 09:40 PM

Heres the debug from the second exe in your zip fie as was the screen grab above

Attached File(s)

  • Attached File  debug.txt (1.14K)
    Number of downloads: 78

This post has been edited by mavisdavis: 23 July 2005 - 09:41 PM

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#19 User is offline   muff 

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Posted 23 July 2005 - 09:45 PM

hmm, can u quickly delete the debug file and then just run the 550man.exe one more time and return the debug from that for me?

cos that debug file above seems to suggest that it thinks the game screen is only 176x220

once again it appears that the emulator to real device is not perfect :/

This post has been edited by muff: 23 July 2005 - 09:49 PM

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#20 User is offline   mavisdavis 

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Posted 23 July 2005 - 09:50 PM

her eya go :) 550man.exe

And muff can you remember a couple of years ago somebody working on Lemmings? did it ever evolve...

and the burning Question mate ...WHERE'S KUMITE :D

Attached File(s)

  • Attached File  debug.txt (1.14K)
    Number of downloads: 70

This post has been edited by mavisdavis: 23 July 2005 - 09:52 PM

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#21 User is offline   muff 

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Posted 23 July 2005 - 10:08 PM

mavisdavis, on Jul 23 2005, 21:50, said:

her eya go :) 550man.exe


hmm odd

if you look at the debug file the GAPI line reports itself as being 176x220x16 which is plainly wrong

it would explain all the problems with games + apps tho

could you try this file for me? it's an updated version of a generic tester I put up earlier - want to see if it can get the right info back

Attached File  550test.zip (13.35K)
Number of downloads: 251

Quote

And muff can you remember a couple of years ago somebody working on Lemmings? did it ever evolve...
Lemmings is copyright of Sony corporation, so I'm sure that anyone trying to port it over would have to deal with them - and that's a big corporation to get through

Quote

and the burning Question mate ...WHERE'S KUMITE :D


well we did let people know the whole saga on this in the AI forum before it was lost to streamlining...

but basically hardware development direction wasn't exactly helpful on this one - we lost 8 way controls and the BT stack stuff wasn't done the way we'd thought it would be during dev (E200 at the time)

the result being that we reluctantly had to put it on indefinate hold as the game was going to be severly compromised by the hardware - as it's turned out the C500 controls were even worse than the E200 for the game

This post has been edited by muff: 23 July 2005 - 10:09 PM

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#22 User is offline   mavisdavis 

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Posted 23 July 2005 - 10:11 PM

:) Attached File  debug_2003b.txt (978bytes)
Number of downloads: 61

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#23 User is offline   muff 

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Posted 23 July 2005 - 10:12 PM

mavisdavis, on Jul 23 2005, 22:11, said:



and that points to GAPI being broken on the 550 :/

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