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spvDuke3d [v0.4c]...with Sound/Music now!
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#4 User is offline   phonesmarts 

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Posted 01 June 2004 - 11:25 PM

Wow! Another Classic! I see what you mean about waiting 10-20 "sex" before it becomes good! Its usually good the first time! :wink:

Anyway, keep this project up...but dont forget about the other ones! :)

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#5 User is offline   sadistsly 

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Posted 02 June 2004 - 12:18 AM

God Bless You Roozbeh, God Bless ya. Im a gonna beta test its ass :lol: keep ya posted :)

Oh i know ya busy, so no rush, but any chance of a .txt or post with list of all neccessary files so we can trim the size down a little and does this work on retail / atomic versions? Ill test what i can for now :lol:

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#6 User is offline   roozbeh 

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Posted 02 June 2004 - 07:20 AM

Quote

I don´t know if there was a jump / crouch option in the pc game but if so, it might need to be added.
yes there is... keep looking at topic "key binding opinionf for ...."
i currently dont know what key is best...but meanwhile you can edit duke3d.cfg file and set that to an unused key if you like to

Quote

Wow! Another Classic! I see what you mean about waiting 10-20 "sex" before it becomes good! Its usually good the first time!  

loooooooooooooooooool....yeah you are right :)

i updated first post for file you need.

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#7 User is offline   mavisdavis 

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Posted 02 June 2004 - 07:27 AM

why oh why am I at bloody work right now, I have to wait 12 hours.Posted from my SmartPhone!

Grab ya free console HERE ;-)
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#8 User is offline   djfuego 

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Posted 02 June 2004 - 08:17 AM

Man I could kiss ya.. But i won't
WOOOOT!
8)
Will this run the FULL DN3d too?

Damn my E100 just resets it's self.
I did get it as far as loading the map but then it just hung.
The title screen palette is all screwed up, but is ok in the options screen.

Peace out!





Phone History

SPVE100 > SPVC500 > SPVM500
My Software
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#9 User is offline   wdehaas 

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Posted 02 June 2004 - 10:20 AM

Wow another fine port!! game is working...After a few seconds the game is working fine. Speed is a little bit laggy in high resolution but acceptable.
One minor graphic error is when you die. If . It seems that half of the screen turn blacks..but nothing serious though.. Again nice work and this is only the beta so it´s the beginning of another great port:P

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#10 User is offline   xavierjohn22 

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Posted 02 June 2004 - 12:01 PM

wahh, im laté!
Cänt évén döwnlöäd héré.
Hü hü!

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#11 User is offline   durk1482 

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Posted 02 June 2004 - 01:52 PM

Extremely well done. By far the best smartphone game yet.
Ever seen the GBA duke3d? Its extremely crappy in comparison to this! Ever seen duke3d for a Nokia phone? I dont think so!

bugs I saw in the first few minutes of play:
- in the 'low' detail level, there's a problem with the amount of drawn (vertical) scanlines (/rays). It seems you draw too much, the scanlines wrap around the screen..

- in the 'high' detail level, when you die, only half the screen is drawn. Also seems to be a problem of number of scanlines. Looks like the number of scanlines stays the same as in normal straight viewing mode, while they should be increased since there's a wider viewing window.

- when descreasing screen size, the viewing window doesnt center correctly.

- wrong colors at title screen and loading screen.

- non-shareware episodes are selectable but crash

- sometimes it seems to take forever until the speed stabilizes.

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#12 User is offline   sadistsly 

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Posted 02 June 2004 - 02:38 PM

me again, k, yup very similar experiance to the above post on SPV Classic, but i think Classic owners will be able to play this game once it is truely optimised. vey slow frame rate at the mo as you know, turning to low detail improved FPS dramaticly along with shadows turned off, i think screen tilting turned on improves performance. Also there is screen corruption to the left hand side of screen where it displays the right hand side of screen there :/ is very hard to test it further as the frame rate is real slow, and without horizontal display its hard to shoot acuratly , very hard, will definatly need the horizontal view like DOOM in a future relase and to change the crosshair to something a little bigger or infact enable it as i cant see it :lol:, but thnx for allowing us to view your work in progress, i will give it a proper test when the frame rate and stability improves in maybe next relase :) thnx roozbeh

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#13 User is offline   dnavarro77 

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Posted 02 June 2004 - 03:34 PM

Great Port ! This port runs fast and smooth with my i600. Yes the minro bugs everybody knows about: load screen colors, dying screen etc. Also a crosshair would be nice. One other note, I tried the full version of duke (not shareware) and it would not get past the grey "initializing engine" screen...it would just crash. It would be great to get the full version working. Other than that great port man! I can't express what your work has done for the smartphone community! Thx a million!

D

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#14 User is offline   roozbeh 

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Posted 02 June 2004 - 04:38 PM

what is the size of full version
maybe it doesnt work becouse the main sources also doesnt support it....
in anyway i'll try to make all modifications to make it btr.....
currently my main focus is sound and bug fixing as it contains millions of bugs becouse the code is really strange and so i had to make lots of hacking things which now i dont remember them!!!!

so be patient and wait for next version.....

[in any way dont expect them soon like doom and wolf as i did as currently i am really busy...and i hope today will be my last day of coming here and working on anything by comouter :)]

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#15 User is offline   roozbeh 

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Posted 02 June 2004 - 05:31 PM

Quote

me again, k, yup very similar experiance to the above post on SPV Classic, but i think Classic owners will be able to play this game once it is truely optimised. vey slow frame rate at the mo as you know, turning to low detail improved FPS dramaticly along with shadows turned off, i think screen tilting turned on improves performance. Also there is screen corruption to the left hand side of screen where it displays the right hand side of screen there :/ is very hard to test it further as the frame rate is real slow, and without horizontal display its hard to shoot acuratly , very hard, will definatly need the horizontal view like DOOM in a future relase and to change the crosshair to something a little bigger or infact enable it as i cant see it

well very complicated text....but are you sure you are running my game..or have enough free memory?!!

becouse it isnt that slow on fps.....

also i make the fps a little bit btr.....i am also working to remove all uneccesaary stuff so i can free some memory by this way too

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#16 User is offline   xavierjohn22 

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Posted 02 June 2004 - 06:58 PM

Äll i cän säy för nöw is dämm i cänt döwnlöad in this sité using my phöné!

Posted from my SmartPhone!

Wörks liké ä chärm!
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#17 User is offline   dnavarro77 

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Posted 02 June 2004 - 07:11 PM

Rooz....I noticed the only necessary file for Duke 3d is the "Duke3D.GRP" and ".DMO files" (I am not sure about those). That is all i needed (from the shareware) besides what is included on your download to get it running. However, the Full version of Duke3d has a 25.2MB Duke3D.GRP (the shareware's is 10.5MB). Also, the Full version has only two demo's (Demo1.DMO - 22.3K, Demo2.DMO - 30.7K). The shareware version has three smaller (in the 5-10K range) ".DMO files". Anyways, I have tried the full versions .GRP with the shareware's .DMO files, and the Full versions .GRP with the Full versions .DMO files. Neither will get past the grey loading screen without crashing. The shareware .GRP works fine.

Again, thanks for your help and thanks for the great ports. And don't mind us if you need to get your schoolwork done.....I know how demanding engineering is...I am an EE :) Thx,

D

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#18 User is offline   roozbeh 

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Posted 02 June 2004 - 09:36 PM

well this is simply becouse this is the source for shareware....and not full version...
the windows version also didnt work with that....

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#19 User is offline   sadistsly 

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Posted 02 June 2004 - 11:26 PM

sorry about the text :) just the way i write :lol:

Yeh deffinatly your relase, was in a rush when i posted it.

K im using SPV classic, all of your other ports work fine with decent FPS and are higly playable on this smartphone.

K as you said at the start the FPS is very slow it gets better after 5 seconds or so, but even after then the Fps is still not too good, when i fire the animation of the gun shooting and reloading etc. cannot be seen,
all im hoping is that u have some more tricks up your sleve that you are yet to apply, a bit of memory managment maybe :lol:


the corruption i spoke about is that the right hand side of the screen can slightly be seen on the left, if u get what i mean.

Becuase of the default resolution being desinged for PC monitors when displayed Vertically on SPV screen it is alot harder to be accurate when shooting becuase its soooo squashed, especially with the SPVs control pad, that is all was ment by the above.

Enabling a big crosshair as default would help, cant rember if there is a mulitple choice of differnt crosshairs or not, but i do know that one can be enabled. **(see below)


Oh in dukeconfig.ini how do i know what PC keys are referd to by what Mobile Phone Keys?


Oh also, is there a way so that when you look up, it actually stays looking at where you where rather than returning to the centre of view again, maybe setting the look up n down so it thinks its the mouse axis instead, as it can be set to digital instead of analoug?? as it will be very hard to play properly without this.


## oh found it, in Duke3d.cfg goto the bottom and change "Crosshairs= 0" - and change the zero to a one to enable crosshair from start.

Here is a complete explanation of the duke3d.cfg file

http://www.planetduke.com/features/article...config.shtml#a2


thnx again Roozbeh your a star :lol:

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#20 User is offline   meatgrinder 

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Posted 03 June 2004 - 09:31 AM

i get the same corruption as sadistly, its astho the screen has scrolled right a bit, pushing itself off the right side, and back on the left :)

i can also confirm the atomic edition .grp file works fine :lol: all 4 episodes :lol:

Dave

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#21 User is offline   sadistsly 

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Posted 03 June 2004 - 11:53 AM

hmm, sure i have a copy of Atomic edition lieing around here somewhere, cool :)

Man i wish i could code :lol:

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#22 User is offline   kopkings 

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Posted 03 June 2004 - 12:41 PM

got it working quite well on my e200, didnt get any graphics problems at all and the fps is good as well. can u set the camera button as kick as I pressed it looking for the jump button and it crashed my phone. good job any luck with the sound?


OFF TOPIC: Someone please answer my problem with media player, even on speakerphone it skips (at least once every 20 mins) during a song yesterday 3 times in 15 mins!!!!!!

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#23 User is offline   dnavarro77 

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Posted 03 June 2004 - 03:40 PM

Rooz, I got your Duke port to work with the full version!. I don't know why I did not have luck before, but using the fullversions ".DMO" files along with the .GRP, it is now good to go. Thx for the port 8)

D

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