Anyway, keep this project up...but dont forget about the other ones!
spvDuke3d [v0.4c]...with Sound/Music now!
#4
Posted 01 June 2004 - 11:25 PM
Anyway, keep this project up...but dont forget about the other ones!
#5
Posted 02 June 2004 - 12:18 AM
Oh i know ya busy, so no rush, but any chance of a .txt or post with list of all neccessary files so we can trim the size down a little and does this work on retail / atomic versions? Ill test what i can for now
#6
Posted 02 June 2004 - 07:20 AM
Quote
i currently dont know what key is best...but meanwhile you can edit duke3d.cfg file and set that to an unused key if you like to
Quote
loooooooooooooooooool....yeah you are right
i updated first post for file you need.
Hey,you can also Donate Money there ;)
#8
Posted 02 June 2004 - 08:17 AM
WOOOOT!
8)
Will this run the FULL DN3d too?
Damn my E100 just resets it's self.
I did get it as far as loading the map but then it just hung.
The title screen palette is all screwed up, but is ok in the options screen.
#9
Posted 02 June 2004 - 10:20 AM
One minor graphic error is when you die. If . It seems that half of the screen turn blacks..but nothing serious though.. Again nice work and this is only the beta so it´s the beginning of another great port:P
#10
Posted 02 June 2004 - 12:01 PM
Cänt évén döwnlöäd héré.
Hü hü!
Posted from my SmartPhone!
#11
Posted 02 June 2004 - 01:52 PM
Ever seen the GBA duke3d? Its extremely crappy in comparison to this! Ever seen duke3d for a Nokia phone? I dont think so!
bugs I saw in the first few minutes of play:
- in the 'low' detail level, there's a problem with the amount of drawn (vertical) scanlines (/rays). It seems you draw too much, the scanlines wrap around the screen..
- in the 'high' detail level, when you die, only half the screen is drawn. Also seems to be a problem of number of scanlines. Looks like the number of scanlines stays the same as in normal straight viewing mode, while they should be increased since there's a wider viewing window.
- when descreasing screen size, the viewing window doesnt center correctly.
- wrong colors at title screen and loading screen.
- non-shareware episodes are selectable but crash
- sometimes it seems to take forever until the speed stabilizes.
#12
Posted 02 June 2004 - 02:38 PM
#13
Posted 02 June 2004 - 03:34 PM
D
#14
Posted 02 June 2004 - 04:38 PM
maybe it doesnt work becouse the main sources also doesnt support it....
in anyway i'll try to make all modifications to make it btr.....
currently my main focus is sound and bug fixing as it contains millions of bugs becouse the code is really strange and so i had to make lots of hacking things which now i dont remember them!!!!
so be patient and wait for next version.....
[in any way dont expect them soon like doom and wolf as i did as currently i am really busy...and i hope today will be my last day of coming here and working on anything by comouter
Hey,you can also Donate Money there ;)
#15
Posted 02 June 2004 - 05:31 PM
Quote
well very complicated text....but are you sure you are running my game..or have enough free memory?!!
becouse it isnt that slow on fps.....
also i make the fps a little bit btr.....i am also working to remove all uneccesaary stuff so i can free some memory by this way too
Hey,you can also Donate Money there ;)
#16
Posted 02 June 2004 - 06:58 PM
Posted from my SmartPhone!
#17
Posted 02 June 2004 - 07:11 PM
Again, thanks for your help and thanks for the great ports. And don't mind us if you need to get your schoolwork done.....I know how demanding engineering is...I am an EE
D
#18
Posted 02 June 2004 - 09:36 PM
the windows version also didnt work with that....
Hey,you can also Donate Money there ;)
#19
Posted 02 June 2004 - 11:26 PM
Yeh deffinatly your relase, was in a rush when i posted it.
K im using SPV classic, all of your other ports work fine with decent FPS and are higly playable on this smartphone.
K as you said at the start the FPS is very slow it gets better after 5 seconds or so, but even after then the Fps is still not too good, when i fire the animation of the gun shooting and reloading etc. cannot be seen,
all im hoping is that u have some more tricks up your sleve that you are yet to apply, a bit of memory managment maybe
the corruption i spoke about is that the right hand side of the screen can slightly be seen on the left, if u get what i mean.
Becuase of the default resolution being desinged for PC monitors when displayed Vertically on SPV screen it is alot harder to be accurate when shooting becuase its soooo squashed, especially with the SPVs control pad, that is all was ment by the above.
Enabling a big crosshair as default would help, cant rember if there is a mulitple choice of differnt crosshairs or not, but i do know that one can be enabled. **(see below)
Oh in dukeconfig.ini how do i know what PC keys are referd to by what Mobile Phone Keys?
Oh also, is there a way so that when you look up, it actually stays looking at where you where rather than returning to the centre of view again, maybe setting the look up n down so it thinks its the mouse axis instead, as it can be set to digital instead of analoug?? as it will be very hard to play properly without this.
## oh found it, in Duke3d.cfg goto the bottom and change "Crosshairs= 0" - and change the zero to a one to enable crosshair from start.
Here is a complete explanation of the duke3d.cfg file
http://www.planetduke.com/features/article...config.shtml#a2
thnx again Roozbeh your a star
#20
Posted 03 June 2004 - 09:31 AM
i can also confirm the atomic edition .grp file works fine
Dave
#21
Posted 03 June 2004 - 11:53 AM
Man i wish i could code
#22
Posted 03 June 2004 - 12:41 PM
OFF TOPIC: Someone please answer my problem with media player, even on speakerphone it skips (at least once every 20 mins) during a song yesterday 3 times in 15 mins!!!!!!
#23
Posted 03 June 2004 - 03:40 PM
D
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